TIMELINE
Sep - Dec 2020
ROLE
Journey owner
Graphic designer
Animator
DELIVERABLES
UI/UX design
Illustration
Animation
TOOLS

KEY CHALLENGES
Tight timeline
Small team
OUR APPROACH
Streamlined Execution
IDEATION
Our team initiated an interactive island hub where visitors could explore exhibits and participating institutions. We implemented a drag-and-browse feature, allowing users to navigate intuitively and discover content at their own pace.
To boost engagement, we added gamification through a crystal collection system. As users explored, they gathered crystals that encouraged thorough exploration and provided a sense of achievement. This transformed the experience from passive viewing into an immersive journey, creating a memorable exhibition that stood apart from traditional formats.
STORYBOARD
User lands on the game page and presses "Explore now"
First-time users go through the instructions
User can drag and tap elements on the game site, showcasing exhibits and exhibition details
User taps on elements to zoom in and collect crystals
User can further explore the exhibit details via the links
Upon collecting all 14 crystals, a fireworks animation celebrates the completion 👏
DESIGN
The exhibition featured over 20 global creative brands and institutions. To bring this vision to life, I designed and illustrated 14 custom interactive elements representing each participant on the island, allowing users to explore detailed information through tappable links to corresponding detail pages
For animations, we leveraged SVGator, a powerful online SVG animation tool that delivered lightweight, scalable animations with improved load times and user interaction. I created natural-looking motion by animating properties like position, scale, and rotation, with click-triggered interactions to boost engagement. The no-code approach significantly accelerated our workflow, enabling rapid iterations and reducing development time. Exporting animations as SVG files with JavaScript ensured seamless front-end integration, resulting in a polished, interactive product delivered within the tight 3-month timeline





